AI Insights · Timothy · April 2023
Top 5 Casual Games on Android in Latin America: Q1 2023
Discover the performance of the top 5 casual games on Android in Latin America during Q1 2023, featuring trends in weekly downloads, revenue, and active users.
In Q1 2023, the top 5 casual games on Android in Latin America showcased notable trends in weekly downloads, revenue, and active users. These insights, derived from Sensor Tower data, highlight the dynamic landscape of mobile gaming in the region.
Subway Surfers experienced a decline in weekly revenue, starting from approximately $8K in late December and gradually dropping to around $2.9K by the end of March. Weekly downloads saw fluctuations, peaking at around 1.1M in late December and declining to approximately 634K by the end of March. Active users also exhibited a downward trend, decreasing from around 40.8M to 28.2M over the quarter.
Candy Crush Saga maintained relatively stable weekly revenue, fluctuating between $219K and $250K throughout the quarter. Weekly downloads peaked at around 1.1M in early January before declining to approximately 457K by mid-March, then slightly rebounding to 523K in the last week of March. Active users showed minor fluctuations, ranging between 5.8M and 6.6M.
Football League 2024 saw no revenue during Q1 2023. However, weekly downloads varied significantly, peaking at around 1.4M in late January and dropping to approximately 208K by the end of March. Active users followed a similar trend, peaking at around 2.8M in late January and declining to approximately 1.8M by the end of the quarter.
Pou exhibited stable weekly revenue, hovering around $1.1K to $1.5K throughout the quarter. Weekly downloads showed a downward trend from approximately 731K in late December to around 565K by the end of March. Active users fluctuated, peaking at around 27.7M in early February before settling at approximately 26.9M by the end of March.
Coin Master demonstrated robust weekly revenue, ranging from approximately $372K to $474K. Weekly downloads varied, peaking at around 604K in late January and declining to approximately 370K by the end of March. Active users showed an upward trend, increasing from around 1.8M in late December to approximately 2.2M by the end of March.
For more detailed insights into the performance of these top casual games, visit Sensor Tower.